World Of GOO

Posted by Spawn Nightking Tuesday, June 16, 2009

We are believers in the goo and that's because 2D Boy's much-hyped and long-anticipated WiiWare game is anything but a letdown. The seemingly simple concept, created by a team of only three (at its peak, mind you; the majority of work was done by two dedicated souls), is brilliant, stunning, and ridiculously fun, exactly the traits we expect and rarely receive from too many retail Wii titles. World of Goo is so good that it oftentimes feels like a title developed internally at Nintendo, which is why, even when you're stumped by a particularly challenging physics-based puzzle -- and you will be -- you will feel compelled to keep playing, and playing, and playing some more.

World of Goo is an accurate descriptor of the game housed within, for you do with your Wii remote take control of goo balls (many of which feature different abilities), pick them up and connect them together in order to construct jiggly architecture -- bridges, straightaways, makeshift high-rises, even so that you might lead other goo balls to an exit situated on one end of every stage. That's it. And while there are some variations to the formula, the experience largely holds true to those simple gameplay mechanics. Ingenious level designs, responsive control and at-times hilarious presentation combine together for an experience unmatched by any other WiiWare title to date.

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