Crysis : Warhead

Crysis Warhead, like the original, Crysis, is based in a future where an ancient alien spacecraft has been discovered beneath the Earth on an island east of the Philippines. The single-player campaign has the player assume the role of (Former SAS) Delta Force operator Sergeant Michael Sykes, referred to in-game by his call sign, Psycho., ...
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Prototype

The game offers the player a large variety of virus based abilities.Among the agile feats Alex can perform are running up the sides of buildings, jumping hundreds of meters at a time and gliding through the air using adaptive parkour. The game does not utilize falling damage and the ground is seen to deform upon falling from great heights. The player can use firearms in combat and can perform a variety of melee attacks without having to shapeshift, as well as more gymnastic moves such as multiple "bouncing" tombstone drops, air combos, or sliding along the ground using an enemy's body as a surfboard., ...
Prototype

Fallout 3

Fallout 3 is a special videogame. It's an open-world role-playing game that delivers an experience unlike anything on the market right now. It's a gripping and expansive showcase of how much depth and excitement can be packed into one videogame, and it does justice to the Fallout franchise. This sequel is the first made by Bethesda, the developers responsible for The Elder Scrolls IV: Oblivion. You don't need to play any of their past games or any previous Fallout games to enjoy this one. It stands on its own as a memorable and well-crafted videogame., ...
Fallout 3

Left 4 Dead

Left 4 Dead is a first-person shooter, though it makes use of the third-person perspective during cut scenes and some player actions. In campaign mode, the player takes control of one of the survivors; if four human players are not available, then the remaining survivors are AI-controlled bots. They play through the levels fighting off the infected—living humans who have been infected with a mutagenic, rabies-like virus to which the survivors are immune., ...
Hitman

Grand Theft Auto IV

Grand Theft Auto IV is structured similarly to previous games in the series. The core gameplay consists of giving the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as using weapons and basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. , ...
Grand Theft Auto IV

Burnout Paradise: The Ultimate Box

Cars in Burnout Paradise can have one of four boost types, showing what a player will have to do with the car in order to build up their boost bar; the different boost types are Speed, Stunt, Aggression, and Locked. Some vehicles (such as the two online cars added in the Cagney update or the Bikes) do not have boost at all. The Hawker Mech can freely switch it's boost type between the three major types (Speed, Stunt, or Aggression)., ...
Burnout Paradise: The Ultimate Box

CALL OF DUTY: Modern Warfare 2

The single-player demo took place at the end of the game's first act. You're on the hunt for an arms dealer, and after finding some marked shell casings, you're led to the dealer's right-hand man in Rio de Janeiro.
CALL OF DUTY: Modern Warfare 2

Mass Effect 2

If you're a fan of the futuristic action role-playing game series Mass Effect, then you probably already know that despite rumors (and early trailers) to the contrary, Commander Shepard is alive and well. You might also know that the sequel to the 2007 game takes a much darker turn as Shepard and his crew embark on what seems to be a suicide mission.
Mass Effect 2

LEFT 4 DEAD 2

If there’s anything immediately familiar about Left 4 Dead 2, it’s this: If you separate from your group of zombie apocalypse survivors, you’re not going to be a survivor much longer. In our initial run-through of Swamp Fever--the dank and dark third area of the game--our group of survivors started like any other.
LEFT 4 DEAD 2

CRYSIS 2 NANOSUITE - CRYENGINE

From the original Far Cry to the upcoming Crysis 2, German developer Crytek has built a reputation for technologically impressive games. Now the studio hopes to turn that reputation into real money, as today it launched CryEngine 3 for use by other developers.
CRYSIS 2 NANOSUITE - CRYENGINE

ASSASSIN'S CREED II

Assassin's Creed set the gaming world on fire when it appeared at the end of 2006, and despite its appearance in one of the strongest years for games in recent memory, it secured excellent reviews, as well as sales.
ASSASSIN'S CREED II

Gaming Performance : Windows 7 vs Vista vs XP

Posted by Spawn Nightking

For some of you, Windows 7 is here. For others, it's coming soon. The question we as gamers all want to know is will Windows 7 finally deliver on all the hype that began during the run up to Vista’s launch. Will it finally "unite the clans": gamers who love Windows XP's performance and scalability, versus the Vista gamers who have been enjoying DirectX 10 visuals and performance enhancements found in games like Far Cry 2.

I’m not going to spoil the answer on the first page of this article – that’s what the benchmarks are for – but I will say that as much as I rightly criticized Vista’s gaming performance back in January 2007, it ultimately did get a bit of a bad rep.

Sure, eye candy features like Aero Glass performed terribly with some hardware, USB transfers were slower, and user account control was so annoying most people just turned it off, but just as Microsoft was to blame for some of Vista’s problems, equally culpable were the hardware manufacturers. Intel had no business lobbying Microsoft to lower requirements in order to get their 915 chipset certified as “Vista Capable”, and nearly all the manufacturers were too slow in optimizing their Vista drivers for performance, if they had a Vista driver at all. Despite the fact that Microsoft had issued numerous public betas and release candidates for Vista, graphics drivers for instance were missing features and suffered from poor performance in some games on launch day.

HIS Radeon HD 4890 Video Card

Posted by Spawn Nightking


Quite possibly my most disliked graphics card of 2009 was the Radeon HD 4890. Although the naming does suggest that the 4890 is not a great deal faster than the 4870 that was not what bothered us. Rather it was the fact that this newer slightly improved version cost anywhere from 20 – 30% more while providing just a few extra frames per second in most games.

With the Radeon HD 4870 and GeForce GTX 260 selling for just $180 US in April when the Radeon HD 4890 was released, we found it hard to accept this new graphics card at $250 US. After all Radeon HD 4890 is in essence just an overclocked Radeon HD 4870 with far greater overclocking abilities. ATI fine-tuned the RV790 XT core allowing for incredible core frequencies.

Although the default core speed of 850MHz is a moderate bump over the 4870, many users are reporting overclocks in the order of 1GHz and beyond. Still despite the great overclocking abilities of the new Radeon HD 4890 we were not sold as the price premium was just too difficult to justify.

Furthermore Nvidia was able to swiftly counter the Radeon HD 4890 with what I considered at the time to be a better product, the GeForce GTX 275. As luck would have it, the GeForce GTX 275 was not just a quick and easy counter for the Radeon HD 4890, it was the perfect counter. Prior to the launch of these two cards the Radeon HD 4870 and GeForce GTX 260 were already doing battle. The Radeon HD 4890 was meant to outclass both products and conquer the $250 price range but evidently that didn't go as planned.

Today however things are a little different as the Radeon HD 4890 is now a $200 US graphics card while remaining 4870 stock is priced at just $150. Therefore while the Radeon HD 4870 still remains the best value part in our opinion the Radeon HD 4890 is no longer the outcast we made it out to be. The Radeon HD 4890 actually offers gamers an impressive level of performance at $200, particularly if you plan to do a little overclocking.

In fact the particular Radeon HD 4890 graphics card that we are looking at today has been engineered with overclocking in mind. The new Radeon HD 4890 iCooler x4 (1GB) graphics card from HIS has been designed to allow users to achieve maximum overclocking potential from their RV790 XT GPU and as a result we received some pretty impressive results without much effort.


ATI Radeon HD 5870 Review (5000 serise)

Posted by Spawn Nightking






It's more the fact that AMD, when they released the HD 4870/50 said they were back on a 6 month refresh cycle for the higher end cards. I would like to buy another 4850 and Crossfire them, but why should I when the HD 5000 series is due any time now and is rumored to bring at least 25% more performance (and that rumor is not worth a grain of salt) and finally doing away with -very- old GDDR3 for all but the lowest models. But I think the biggest reason is to be able to keep the heat on nVidia. 

Now don't get me wrong, I DO NOT want to see another fiasco like in the opening weeks of the HD 4850/70 which had no official driver support and were (and some like he 4870 x2 still are) full of bugs and glitches. Like I said, it seems very suspicious that Catalyst 9.1 is so late (actually it is NOT on the drivers page as of this post, it says Catalyst 9.1 but the files are all Catalyst 8.12) and so little has been heard of the HD 5000. 

Following a successful run with the codenamed R700 family of GPUs, which was originally released back in June 2008 as the Radeon HD 4000 series, AMD is launching the highly anticipated R800. Debuting to no one's surprise as the ATI Radeon HD 5000 series, on our test bed today we have a reference HD 5870 graphics card packing some 2150 million transistors and produced on a 40nm process.
The new Radeon HD 5000 series is said to deliver around 2x more performance than previous generation Radeon cards, and brings DirectX 11 support to desktops for the first time. Even while Nvidia is downplaying the latter, AMD sees it as a great advantage and expects DX11-capable games to start shipping before the end of the year.

Nvidia will also support DirectX 11 on future hardware of course, but the way things are going it looks as though we'll still have to wait a few months before their response to the new Radeon HD line arrives.

AMD's pricing strategy with the Radeon HD 5000 series will be quite interesting too, as for the first time in a long while the company will be looking to take the performance crown from Nvidia. Previous generation ATI graphics cards have been unable to compete with the fastest Nvidia solutions, forcing AMD to heavily discount their products in an effort to deliver better value.

In the end the Radeon HD 4850 was competing with the much older GeForce 9800 GTX, while the Radeon HD 4870 ran somewhat unopposed at $299. At this price point the 4870 delivered an impressive level of performance, though it was overshadowed by improved GeForce GTX graphics cards over the next 12 months.

AMD's Bulldozer CPU 128-bit

Posted by Spawn Nightking

As BSN notes, Microsoft wouldn't develop a 128-bit OS without the hardware to back it up, and this would certainly explain the delays Bulldozer has encountered over the years. What isn't known is when Intel plans to offer their first 128-bit CPU. We know for sure that their next-generation Sandy Bridge CPU due this time next year won't support it, but the generation after that, codenamed Haswell, just might.

According to the latest AMD roadmaps, Bulldozer isn't expected until 2011.

It is never boring in the world of CPUs. Regardless of who's on top, plans for next generations tend to excite everybody in the eco-system… if you deliver, that is. AMD had a lot of tough times of late, and lost a lot of good people due to lack of proper management. In this article, we bring you a look into the architecture that everybody in the industry has been impatiently waiting for. But this time, AMD cannot afford to fail.

The Ex-Alpha engineering teams lead by Dirk Meyer that created K7 and K8 architecture messed everything up with Barcelona/Agena and the infamous TLB-bug [Translation-Lookaside Buffer]. Shanghai/Deneb cleaned a lot of things up and AMD is back being competitive again, but Intel is pushing hard: Intel is operating in tick-tock architectural mode, and so far - AMD isn't able to answer back. K10 and K10.5 were nothing else but improvements over the K8 architecture. Last time we saw a completely new architecture from AMD, the stock market thought that an online dog-food shop was worth half a billion US$, mainstream media was touting that the world is going to end with that horrible Y2K bug... Yes, quite a long time ago. But before we dig into Bulldozer's architecture, let's set the record clear, with a simple architectural comparison between AMD and Intel.



Crysis 2 NanoSuite - CryEngine

Posted by Spawn Nightking


From the original Far Cry to the upcoming Crysis 2, German developer Crytek has built a reputation for technologically impressive games. Now the studio hopes to turn that reputation into real money, as today it launched CryEngine 3 for use by other developers.

As the underlying technology for Crysis 2, the CryEngine 3 technology reflects Crytek's recent expansion into multiplatform development. The engine is designed to support development not only on the Xbox 360, PlayStation 3, and PCs, but Crytek claims its scalability will also make it a viable choice for the next generation of platforms.

When it comes to licensed engines, Crytek is chasing Epic Games and the Unreal Engine 3, the oft-licensed technology underneath the hood of a huge swatch of games, from the critically acclaimed Batman: Arkham Asylum to the much-reviled Hour of Victory. However, Epic's support for Unreal licensees was castigated in an ongoing lawsuit from Too Human developer Silicon Knights. It's little surprise, then, that one of the features Crytek is centering its promotional push for the engine on isn't in the technology at all; it's in customer service.



"Of course, our international team of more than 20 dedicated support staff are available right now to help our licensees make the most of CryEngine 3; at their studio or at one of our support centers around the world," Crytek director of business development Carl Jones said in a statement heralding the launch of the engine.

Crytek's CryEngine technology has previously been used in creating the studio's own titles and was licensed out to NCsoft for use in the company's recently released massively multiplayer online role-playing game Aion. It's unlikely gamers will get to see the CryEngine 3 in action anytime soon; although Crysis 2 was originally revealed in June, no release window for the game has been confirmed.

Mass Effect 2

Posted by Spawn Nightking

If you're a fan of the futuristic action role-playing game series Mass Effect, then you probably already know that despite rumors (and early trailers) to the contrary, Commander Shepard is alive and well. You might also know that the sequel to the 2007 game takes a much darker turn as Shepard and his crew embark on what seems to be a suicide mission. Developer BioWare has kept pretty quiet about further plot details, and that didn't change when company cofounder and VP Dr. Greg Zeschuk visited Australia earlier this week to show off Mass Effect 2. Despite the story remaining a secret, BioWare did show off a bit more about the recently revealed area called Omega, as well as give us some more hands-on time to get acquainted with the more combat-refined feel of the sequel.

Omega--which was first glimpsed in the GamesCom trailer released a few weeks ago--is a gigantic space station and seedy den of scum and villainy that is reminiscent of the dingier parts of the Citadel in the first game. The hands-off section of the demo began with Shepard and his crew--who in this scenario were Krell assassin Thane and Krogan fighter Grunt--standing outside the nightclub AfterLife. It was a huge, triangular-shaped building adorned with large video screens displaying bright arcs of fire, and inside, it had a circular layout with a central dance floor similar to Chora's Den in the original (except much, much larger). Here, we were treated to Mass Effect 2's more cinematic approach to story, with Shepard engaging in some not-so-friendly banter with a character named Aria T'Loak, a mysterious female who is apparently the real power behind Omega. The conversation between the two featured some dramatic camera angles that helped amp up the intrigue, focusing on Shepard and Aria's faces and showcasing a good deal of nuance visible in the character models. The voice acting was also excellent and bodes well for another involving storyline in Mass Effect 2.

After this all-too-brief look at the story, we were then treated to a similarly brief hands-on session with the Xbox 360 version of Mass Effect 2. BioWare wouldn't disclose the location of where our hands-on session took place, but it looked to be some sort of underground complex. Shepard had Thane and Grunt in tow, with the enemies being the synthetic zombies called Husks, which many will be familiar with from the first game. These Husks would rush the crew in small waves, crawling out from behind crates or underneath walkways to surprise the three. While the first game allowed you to send your squad to certain locations, this time around, you can assign individual members to different areas, which is done by simply pointing your target reticle at a spot and pressing either left or right on the D pad. This worked quite well, and we found ourselves regularly pushing the tanklike Grunt in to take most of the Husk heat while we picked them off as Shepard from behind. One other new aspect we spied during our game time was what looked to be a new biotic power called adrenaline. Triggering this would slow down enemy movements a la bullet time, which allowed us to better target incoming Husks. The effect only lasted a few seconds, though, but the cooldown time seemed quite quick.

With the demo over, we cornered Zeschuk to glean a few more details about what else we can expect from the game once it ships in early 2010. Despite the game being a direct sequel, Zeschuk says new players won't need to be overly familiar with events in the first game, saying "Mass Effect 2 is done in such a way that it feels like you're in a brand new experience." As for those who did play the first game, BioWare has already stated that original save games will have some impact on character and story in the second, although Zeschuk wouldn't elaborate further. "As a general rule, any big things that have occurred should still be consistently reflected," he said.

When it comes to downloadable content, Zeschuk said Mass Effect 2 content was definitely on the cards. "We have a pretty aggressive DLC plan. We did release two pieces of DLC for Mass 1, which is pretty good, but I think we could have done better. But I think that's our own fault, and we have to learn and improve. And I think that's what we're doing with the second one," he said.

For More Details

Call of Duty: Modern Warfare 2

Posted by Spawn Nightking
09-03-09

Fallout 3

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09-03-09

FIFA 10

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06-16-09

Left 4 Dead 2

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06-16-09

Burnout Paradise: The Ultimate Box

Posted by Spawn Nightking
06-16-09