Crysis : Warhead
Crysis Warhead, like the original, Crysis, is based in a future where an ancient alien spacecraft has been discovered beneath the Earth on an island east of the Philippines. The single-player campaign has the player assume the role of (Former SAS) Delta Force operator Sergeant Michael Sykes, referred to in-game by his call sign, Psycho., ...Prototype
The game offers the player a large variety of virus based abilities.Among the agile feats Alex can perform are running up the sides of buildings, jumping hundreds of meters at a time and gliding through the air using adaptive parkour. The game does not utilize falling damage and the ground is seen to deform upon falling from great heights. The player can use firearms in combat and can perform a variety of melee attacks without having to shapeshift, as well as more gymnastic moves such as multiple "bouncing" tombstone drops, air combos, or sliding along the ground using an enemy's body as a surfboard., ...Fallout 3
Fallout 3 is a special videogame. It's an open-world role-playing game that delivers an experience unlike anything on the market right now. It's a gripping and expansive showcase of how much depth and excitement can be packed into one videogame, and it does justice to the Fallout franchise. This sequel is the first made by Bethesda, the developers responsible for The Elder Scrolls IV: Oblivion. You don't need to play any of their past games or any previous Fallout games to enjoy this one. It stands on its own as a memorable and well-crafted videogame., ...Left 4 Dead
Left 4 Dead is a first-person shooter, though it makes use of the third-person perspective during cut scenes and some player actions. In campaign mode, the player takes control of one of the survivors; if four human players are not available, then the remaining survivors are AI-controlled bots. They play through the levels fighting off the infected—living humans who have been infected with a mutagenic, rabies-like virus to which the survivors are immune., ...Grand Theft Auto IV
Grand Theft Auto IV is structured similarly to previous games in the series. The core gameplay consists of giving the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as using weapons and basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. , ...Burnout Paradise: The Ultimate Box
Cars in Burnout Paradise can have one of four boost types, showing what a player will have to do with the car in order to build up their boost bar; the different boost types are Speed, Stunt, Aggression, and Locked. Some vehicles (such as the two online cars added in the Cagney update or the Bikes) do not have boost at all. The Hawker Mech can freely switch it's boost type between the three major types (Speed, Stunt, or Aggression)., ...CALL OF DUTY: Modern Warfare 2
The single-player demo took place at the end of the game's first act. You're on the hunt for an arms dealer, and after finding some marked shell casings, you're led to the dealer's right-hand man in Rio de Janeiro.Mass Effect 2
If you're a fan of the futuristic action role-playing game series Mass Effect, then you probably already know that despite rumors (and early trailers) to the contrary, Commander Shepard is alive and well. You might also know that the sequel to the 2007 game takes a much darker turn as Shepard and his crew embark on what seems to be a suicide mission.LEFT 4 DEAD 2
If there’s anything immediately familiar about Left 4 Dead 2, it’s this: If you separate from your group of zombie apocalypse survivors, you’re not going to be a survivor much longer. In our initial run-through of Swamp Fever--the dank and dark third area of the game--our group of survivors started like any other.CRYSIS 2 NANOSUITE - CRYENGINE
From the original Far Cry to the upcoming Crysis 2, German developer Crytek has built a reputation for technologically impressive games. Now the studio hopes to turn that reputation into real money, as today it launched CryEngine 3 for use by other developers.ASSASSIN'S CREED II
Assassin's Creed set the gaming world on fire when it appeared at the end of 2006, and despite its appearance in one of the strongest years for games in recent memory, it secured excellent reviews, as well as sales.HIS Radeon HD 4890 Video Card

Quite possibly my most disliked graphics card of 2009 was the Radeon HD 4890. Although the naming does suggest that the 4890 is not a great deal faster than the 4870 that was not what bothered us. Rather it was the fact that this newer slightly improved version cost anywhere from 20 – 30% more while providing just a few extra frames per second in most games.
With the Radeon HD 4870 and GeForce GTX 260 selling for just $180 US in April when the Radeon HD 4890 was released, we found it hard to accept this new graphics card at $250 US. After all Radeon HD 4890 is in essence just an overclocked Radeon HD 4870 with far greater overclocking abilities. ATI fine-tuned the RV790 XT core allowing for incredible core frequencies.
Although the default core speed of 850MHz is a moderate bump over the 4870, many users are reporting overclocks in the order of 1GHz and beyond. Still despite the great overclocking abilities of the new Radeon HD 4890 we were not sold as the price premium was just too difficult to justify.
Furthermore Nvidia was able to swiftly counter the Radeon HD 4890 with what I considered at the time to be a better product, the GeForce GTX 275. As luck would have it, the GeForce GTX 275 was not just a quick and easy counter for the Radeon HD 4890, it was the perfect counter. Prior to the launch of these two cards the Radeon HD 4870 and GeForce GTX 260 were already doing battle. The Radeon HD 4890 was meant to outclass both products and conquer the $250 price range but evidently that didn't go as planned.
Today however things are a little different as the Radeon HD 4890 is now a $200 US graphics card while remaining 4870 stock is priced at just $150. Therefore while the Radeon HD 4870 still remains the best value part in our opinion the Radeon HD 4890 is no longer the outcast we made it out to be. The Radeon HD 4890 actually offers gamers an impressive level of performance at $200, particularly if you plan to do a little overclocking.
In fact the particular Radeon HD 4890 graphics card that we are looking at today has been engineered with overclocking in mind. The new Radeon HD 4890 iCooler x4 (1GB) graphics card from HIS has been designed to allow users to achieve maximum overclocking potential from their RV790 XT GPU and as a result we received some pretty impressive results without much effort.
ATI Radeon HD 5870 Review (5000 serise)
AMD's Bulldozer CPU 128-bit
It is never boring in the world of CPUs. Regardless of who's on top, plans for next generations tend to excite everybody in the eco-system… if you deliver, that is. AMD had a lot of tough times of late, and lost a lot of good people due to lack of proper management. In this article, we bring you a look into the architecture that everybody in the industry has been impatiently waiting for. But this time, AMD cannot afford to fail.
The Ex-Alpha engineering teams lead by Dirk Meyer that created K7 and K8 architecture messed everything up with Barcelona/Agena and the infamous TLB-bug [Translation-Lookaside Buffer]. Shanghai/Deneb cleaned a lot of things up and AMD is back being competitive again, but Intel is pushing hard: Intel is operating in tick-tock architectural mode, and so far - AMD isn't able to answer back. K10 and K10.5 were nothing else but improvements over the K8 architecture. Last time we saw a completely new architecture from AMD, the stock market thought that an online dog-food shop was worth half a billion US$, mainstream media was touting that the world is going to end with that horrible Y2K bug... Yes, quite a long time ago. But before we dig into Bulldozer's architecture, let's set the record clear, with a simple architectural comparison between AMD and Intel.
Crysis 2 NanoSuite - CryEngine

From the original Far Cry to the upcoming Crysis 2, German developer Crytek has built a reputation for technologically impressive games. Now the studio hopes to turn that reputation into real money, as today it launched CryEngine 3 for use by other developers.
As the underlying technology for Crysis 2, the CryEngine 3 technology reflects Crytek's recent expansion into multiplatform development. The engine is designed to support development not only on the Xbox 360, PlayStation 3, and PCs, but Crytek claims its scalability will also make it a viable choice for the next generation of platforms.
When it comes to licensed engines, Crytek is chasing Epic Games and the Unreal Engine 3, the oft-licensed technology underneath the hood of a huge swatch of games, from the critically acclaimed Batman: Arkham Asylum to the much-reviled Hour of Victory. However, Epic's support for Unreal licensees was castigated in an ongoing lawsuit from Too Human developer Silicon Knights. It's little surprise, then, that one of the features Crytek is centering its promotional push for the engine on isn't in the technology at all; it's in customer service.
"Of course, our international team of more than 20 dedicated support staff are available right now to help our licensees make the most of CryEngine 3; at their studio or at one of our support centers around the world," Crytek director of business development Carl Jones said in a statement heralding the launch of the engine.
Crytek's CryEngine technology has previously been used in creating the studio's own titles and was licensed out to NCsoft for use in the company's recently released massively multiplayer online role-playing game Aion. It's unlikely gamers will get to see the CryEngine 3 in action anytime soon; although Crysis 2 was originally revealed in June, no release window for the game has been confirmed.
Mass Effect 2
If you're a fan of the futuristic action role-playing game series Mass Effect, then you probably already know that despite rumors (and early trailers) to the contrary, Commander Shepard is alive and well. You might also know that the sequel to the 2007 game takes a much darker turn as Shepard and his crew embark on what seems to be a suicide mission. Developer BioWare has kept pretty quiet about further plot details, and that didn't change when company cofounder and VP Dr. Greg Zeschuk visited Australia earlier this week to show off Mass Effect 2. Despite the story remaining a secret, BioWare did show off a bit more about the recently revealed area called Omega, as well as give us some more hands-on time to get acquainted with the more combat-refined feel of the sequel.
Omega--which was first glimpsed in the GamesCom trailer released a few weeks ago--is a gigantic space station and seedy den of scum and villainy that is reminiscent of the dingier parts of the Citadel in the first game. The hands-off section of the demo began with Shepard and his crew--who in this scenario were Krell assassin Thane and Krogan fighter Grunt--standing outside the nightclub AfterLife. It was a huge, triangular-shaped building adorned with large video screens displaying bright arcs of fire, and inside, it had a circular layout with a central dance floor similar to Chora's Den in the original (except much, much larger). Here, we were treated to Mass Effect 2's more cinematic approach to story, with Shepard engaging in some not-so-friendly banter with a character named Aria T'Loak, a mysterious female who is apparently the real power behind Omega. The conversation between the two featured some dramatic camera angles that helped amp up the intrigue, focusing on Shepard and Aria's faces and showcasing a good deal of nuance visible in the character models. The voice acting was also excellent and bodes well for another involving storyline in Mass Effect 2.
After this all-too-brief look at the story, we were then treated to a similarly brief hands-on session with the Xbox 360 version of Mass Effect 2. BioWare wouldn't disclose the location of where our hands-on session took place, but it looked to be some sort of underground complex. Shepard had Thane and Grunt in tow, with the enemies being the synthetic zombies called Husks, which many will be familiar with from the first game. These Husks would rush the crew in small waves, crawling out from behind crates or underneath walkways to surprise the three. While the first game allowed you to send your squad to certain locations, this time around, you can assign individual members to different areas, which is done by simply pointing your target reticle at a spot and pressing either left or right on the D pad. This worked quite well, and we found ourselves regularly pushing the tanklike Grunt in to take most of the Husk heat while we picked them off as Shepard from behind. One other new aspect we spied during our game time was what looked to be a new biotic power called adrenaline. Triggering this would slow down enemy movements a la bullet time, which allowed us to better target incoming Husks. The effect only lasted a few seconds, though, but the cooldown time seemed quite quick.
With the demo over, we cornered Zeschuk to glean a few more details about what else we can expect from the game once it ships in early 2010. Despite the game being a direct sequel, Zeschuk says new players won't need to be overly familiar with events in the first game, saying "Mass Effect 2 is done in such a way that it feels like you're in a brand new experience." As for those who did play the first game, BioWare has already stated that original save games will have some impact on character and story in the second, although Zeschuk wouldn't elaborate further. "As a general rule, any big things that have occurred should still be consistently reflected," he said.
When it comes to downloadable content, Zeschuk said Mass Effect 2 content was definitely on the cards. "We have a pretty aggressive DLC plan. We did release two pieces of DLC for Mass 1, which is pretty good, but I think we could have done better. But I think that's our own fault, and we have to learn and improve. And I think that's what we're doing with the second one," he said.
