Posted by
Spawn Nightking

There haven't really been a lot of newcomers into the survival horror genre. Most of the titles released have come from pre-established franchises, with gameplay mechanics and story threads that are well known and debated by fans of the series. As a result, trying to establish a new franchise in the genre can be an even steeper uphill battle -- the story, game mechanics, characters and scares have to be even stronger than most games to interest and even pull away fans of other franchises. This is the kind of challenge that Dead Space, EA Redwood Shore's upcoming game, faced because it was set in a completely new universe of survival horror (in more ways than one), one that EA has been supplementing with an animated movie, comic book and other assets. Fortunately for horror fans, Dead Space is a great example of the genre and is an awesome way to launch a franchise that could continue for many years to come.
Posted by
Spawn Nightking
Fallout 3 takes place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world in an alternate post-World War II timeline. The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player's father disappears under mysterious circumstances, the player is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of human survivors and must battle a myriad of enemies that now inhabit the wasteland. The game has an attribute and combat system typical of an action role-playing game but also incorporates elements of first-person shooter and survival horror games creating a journey-worthy experience
Posted by
Spawn Nightking

According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series.He also said "To create truly next-generation gameplay, we needed to create a truly next-generation game, from the ground up". The game is set in an open-world environment (like the Midnight Club series), and still retains the 60 frames-per-second frame rate that most Burnout games have been able to utilize. Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. Records will now be kept on players' drivers licenses and there will be statistics such as fastest time and biggest crash for every street in the game. Unlike in previous Burnout games, Crash Mode, now called Showtime, can now be started at any time and place in the game; though Showtime mode is rather different from the usual Crash Mode. Also, for races, players may now take any route to get to the destination. Races and other events are simply started by stopping at any of the 120 traffic lights around Paradise City and applying the accelerator and brake at the same time. Multiple settings have been confirmed to be fully customisable such as:
- "Boost Rules", where the player may choose cars that use the boost styles from previous Burnout games.
- Whether or not there is traffic in an online event.
- Start and finish points for online events with up to 15 checkpoints.