Crysis : Warhead

Crysis Warhead, like the original, Crysis, is based in a future where an ancient alien spacecraft has been discovered beneath the Earth on an island east of the Philippines. The single-player campaign has the player assume the role of (Former SAS) Delta Force operator Sergeant Michael Sykes, referred to in-game by his call sign, Psycho., ...
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Prototype

The game offers the player a large variety of virus based abilities.Among the agile feats Alex can perform are running up the sides of buildings, jumping hundreds of meters at a time and gliding through the air using adaptive parkour. The game does not utilize falling damage and the ground is seen to deform upon falling from great heights. The player can use firearms in combat and can perform a variety of melee attacks without having to shapeshift, as well as more gymnastic moves such as multiple "bouncing" tombstone drops, air combos, or sliding along the ground using an enemy's body as a surfboard., ...
Prototype

Fallout 3

Fallout 3 is a special videogame. It's an open-world role-playing game that delivers an experience unlike anything on the market right now. It's a gripping and expansive showcase of how much depth and excitement can be packed into one videogame, and it does justice to the Fallout franchise. This sequel is the first made by Bethesda, the developers responsible for The Elder Scrolls IV: Oblivion. You don't need to play any of their past games or any previous Fallout games to enjoy this one. It stands on its own as a memorable and well-crafted videogame., ...
Fallout 3

Left 4 Dead

Left 4 Dead is a first-person shooter, though it makes use of the third-person perspective during cut scenes and some player actions. In campaign mode, the player takes control of one of the survivors; if four human players are not available, then the remaining survivors are AI-controlled bots. They play through the levels fighting off the infected—living humans who have been infected with a mutagenic, rabies-like virus to which the survivors are immune., ...
Hitman

Grand Theft Auto IV

Grand Theft Auto IV is structured similarly to previous games in the series. The core gameplay consists of giving the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as using weapons and basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. , ...
Grand Theft Auto IV

Burnout Paradise: The Ultimate Box

Cars in Burnout Paradise can have one of four boost types, showing what a player will have to do with the car in order to build up their boost bar; the different boost types are Speed, Stunt, Aggression, and Locked. Some vehicles (such as the two online cars added in the Cagney update or the Bikes) do not have boost at all. The Hawker Mech can freely switch it's boost type between the three major types (Speed, Stunt, or Aggression)., ...
Burnout Paradise: The Ultimate Box

CALL OF DUTY: Modern Warfare 2

The single-player demo took place at the end of the game's first act. You're on the hunt for an arms dealer, and after finding some marked shell casings, you're led to the dealer's right-hand man in Rio de Janeiro.
CALL OF DUTY: Modern Warfare 2

Mass Effect 2

If you're a fan of the futuristic action role-playing game series Mass Effect, then you probably already know that despite rumors (and early trailers) to the contrary, Commander Shepard is alive and well. You might also know that the sequel to the 2007 game takes a much darker turn as Shepard and his crew embark on what seems to be a suicide mission.
Mass Effect 2

LEFT 4 DEAD 2

If there’s anything immediately familiar about Left 4 Dead 2, it’s this: If you separate from your group of zombie apocalypse survivors, you’re not going to be a survivor much longer. In our initial run-through of Swamp Fever--the dank and dark third area of the game--our group of survivors started like any other.
LEFT 4 DEAD 2

CRYSIS 2 NANOSUITE - CRYENGINE

From the original Far Cry to the upcoming Crysis 2, German developer Crytek has built a reputation for technologically impressive games. Now the studio hopes to turn that reputation into real money, as today it launched CryEngine 3 for use by other developers.
CRYSIS 2 NANOSUITE - CRYENGINE

ASSASSIN'S CREED II

Assassin's Creed set the gaming world on fire when it appeared at the end of 2006, and despite its appearance in one of the strongest years for games in recent memory, it secured excellent reviews, as well as sales.
ASSASSIN'S CREED II

Assassin's Creed II

Posted by Spawn Nightking


Assassin's Creed set the gaming world on fire when it appeared at the end of 2006, and despite its appearance in one of the strongest years for games in recent memory, it secured excellent reviews, as well as sales. The game put you in the middle of the third crusade as assassin Altair, whose memories were accessible to his present-day descendant Desmond. The game boasted an intriguing story, stunning graphics, and memorable backdrops. These included the Holy Land, as well as the cities of Jerusalem, Acre, and Damascus.


It's no surprise, then, that Ubisoft is prepping a sequel, and we were lucky enough to be invited to meet the game's creative director Patrice Desilets for a first look. He told us that you'll rejoin Desmond directly after the events of the original, and though his role isn't clear yet, he will be more interactive than before. Lucy will also return, again played by Kristen Bell, with the Animus and the nefarious Abstergo Industries featured in the present-day setting as well.

As for the historic setting, Assassin's Creed 2 moves to the Italian Renaissance in 1486. It is set in Venice, Florence, and Tuscany. Again, you'll play as one of Desmond's ancestors, who is called Ezio Auditore da Firenze. Ezio is born into a noble family, but he soon becomes embroiled in a plot against his family, causing him to exact revenge on the conspirators. Ezio's quest will see him go up against the powerful Grimaldi family, a precursor to the modern-day Mafia. In addition to squaring up against the Grimaldis, we know that the Templars will again make a return. One of the central characters is Carno Grimaldi, who is one of the most powerful men in Venice. Although he's obviously well protected, it appears as if his overconfidence may ultimately be his downfall.

Unlike Altair, Ezio isn't a fully trained assassin when you first take control of him. In fact, he's not an assassin at all but simply part of a merchant family. However, throughout the course of the game, you will lead Ezio to embrace the lifestyle of an assassin. Luckily, you're aided by one of the Renaissance's most revered minds: Leonardo da Vinci. The legendary Italian polymath will play a key part in the story, and he's described by creative director Patrice Desilets as the game's answer to James Bond's Q. The inventor created many ingenious designs, and he'll equip you with all sorts of useful gadgets in the game. One of the best creative licenses occurs around da Vinci's famous flying machine, which--it appears--he originally created for Ezio's use. We saw how he used it to navigate Venice from the air as he controlled altitude by using the heat from burning platforms floating on the water.

Soaring above the watery city looked incredible and was a new way to show off Assassin's amazing vistas. The confused guards mistake the contraption for a flying devil and try to shoot you down using arrows. We watched a demo of Ezio flying through several areas of the city, including Venice's famed Piazza San Marco square, but the ultimate aim is to gain entrance to a heavily guarded mansion in which one of your targets is located. Thankfully, landing on the rooftops reduces the risk of being spotted because there are only a few guards. Ezio easily took out a few nearby snipers, pushing one of them into the lagoon, and he then dived into one of the famous haystacks that make a return from the first game.

God of War III

Posted by Spawn Nightking

The last time we saw Kratos, the bald and bladed antihero star of the God of War series, he was aggressively working out some family issues. God of War II ended on a cliffhanger, with Kratos climbing up Mount Olympus with a whole mess of titans, eager to beat the smack out of the gods. This set high expectations for the next chapter in the series. While Sony has teased the upcoming game in trailers and in print, there really is no substitute to seeing a game in action with your own eyes, which is what we were able to do this week at a press event officially unveiling the game. Besides getting a look at another trailer, we were able to see a live demo of the game and talk with some of the team working on it. Does it live up to our gory expectations? It's getting there.

The event kicked off with game director Stig Asmussen taking the stage and serving as emcee for the event. Asmussen has been a part of the team since the original game, serving as lead and environmental artist on GOW and GOWII, and has now been handed the hookblades for the latest adventure. The game's direction is obviously to kick gameplay, story, and technological ass on the PlayStation 3. The team is pushing to make the game big in scale, mayhem, and bloody eye-candy and rich with gameplay.

But, while talk is nice, the proof is always in the game, and Asmussen didn't waste too much time in cutting to a trailer of Kratos in motion. The surly warrior is shown racing through a forest and tearing through hordes of skeletal warriors. His brutal assault highlights one of the new moves in the game--grabbing enemies and using them as a battering ram. The assault looks effective and painful. When a cyclops joins the fray, Kratos improvises and hops onto the monster's back, using it as a not entirely willing mount. Kratos doesn't seem to be too concerned with how the cyclops feels as he forcibly guides it through mobs of foes by stabbing and hacking at it. As the trailer winds down, the landscape goes wobbly as Kratos struggles with the cyclops and leaps off of it onto a passing harpy. The camera pulls back to show that the "forest" he's been fighting on is actually the back of a titan that is climbing to Mount Olympus. The trailer doesn't leave much to the imagination when it comes to what to expect next: an epic and bloody battle.

Before diving into the demo, Asmussen hit on four elements in the game that will shape GOW III's gameplay. The first is the "titan" gameplay, which, as you'd expect, is being expanded on quite a bit thanks to the PS3 hardware's muscle. As hinted at in the trailer, some levels in the game will be set on moving titans, which means they'll likely change up depending on what the titan is doing. This seems like Shadow of the Colossus on steroids, with level orientation shifting from horizontal to vertical as you progress. When you consider that these levels are set to span acres of land, this bit of gameplay could be a mixed blessing for the angry bald demigod.

The second gameplay element, the ability to mount enemies, ought to be an interesting addition to Kratos' repertoire of moves. Besides the obvious benefits of using a cyclops to clear some space when dealing with mobs of foes, you'll be able to make use of harpies to fly to new areas or dive-bomb enemies. Unfortunately, your unwilling mounts don't have too long of a life span, because Kratos "directs" them where he needs them to go by assorted stabbings, throttlings, and painful contortions. On the plus side, it sounds like there should be plenty to choose from and each has unique attacks and abilities.


Far Cry 2

Posted by Spawn Nightking


In Far Cry 2's chaotic world of mercenaries, gunrunners, and armed militias, you'll find yourself dropped into a dizzying web of shady clients and paper-thin alliances. All manner of names and faces are introduced during the course of the storyline, but the real star isn't anyone brandishing a smuggled weapon in search of blood diamonds; it's the daunting and awe-inspiring 50-square kilometers of African landscape that make up the game's open-world setting. Aside from providing the opportunity to soak up an amazing sunset, Far Cry 2's free-roaming terrain brilliantly harmonizes with the first-person combat. The diverse landscape and myriad environmental factors work alongside a wide assortment of weaponry to give you tremendous freedom to approach each mission. Combined with solid multiplayer, Far Cry 2's sheer breadth of action provides you with plenty of reason to stay lost in the African wilderness despite an underwhelming plot and the occasional sense of tedium in navigating from one location to another on the gargantuan map.



Far Cry 2's story is filled with potential. You're a mercenary working for a client who's sent you to an unnamed African nation engulfed in civil war, and your job is to take out a notorious arms dealer known as "The Jackal." He quickly proves to be an elusive figure, so you'll need to begin working for various warring factions that the Jackal has armed so you can trace the supply line back to your target. The two primary organizations at the heart of all this bloodshed are the militaristic UFLL and the revolutionary APR. You'll spend the bulk of the story working for these two groups, getting to know their power structures, and taking on all of the violent tasks they throw your way. Complicating things is the fact that your character has malaria, which means you'll need to occasionally play nice with the more ragtag Underground, the only group with the medical connections necessary to keep your potentially life-threatening symptoms at bay.

Each story mission can be played in multiple ways. There are 12 potential buddies randomly scattered throughout the storyline who you can befriend (nine of whom are available to choose as your silent protagonist), and they're often keen to tack on their own interests to the quests handed out by the UFLL and APR. Instead of just taking out a target, you have the option to earn extra reputation points by working alongside your buddy to first squeeze any remaining assets from the soon-to-be-deceased. This also earns you the ability to increase your level of companionship with that buddy. It's a neat reward, but it doesn't shed much light on their backgrounds. But that's par for the course; the main story is delivered in such a rushed, quick-and-dirty way that you never feel very involved in the game's overarching conflicts. The plot is less Blood Diamond than it is early Grand Theft Auto, a long roster of changing faces that scroll by far too quickly to capitalize on the politically charged setting.

BioShock 2

Posted by Spawn Nightking

Those who have been following BioShock 2's development will by now know that the protagonist is no longer an outsider making his way into Rapture. Now, you're playing as the original Big Daddy after he has regained his free will. After having lived the life of a mindless drone for all these years, he is suddenly able to think for himself. This newfound clarity leads him to wonder what exactly has happened to Rapture, and in his confused state, the only thing he can think to do is find the Little Sister he was originally paired with. The journey isn't an easy one, though, because while Andrew Ryan may be gone, there's a new villain in control of the city.

See, a lot has changed in the 10 years since the original game. With Andrew Ryan out of the picture--insofar as someone whose face is plastered all over the city can be considered out of the picture--one of his old political rivals has assumed control of the city. Her name is Sofia Lamb, and she's someone whose ideas reside on the opposite end of the spectrum from Ryan's. She's an altruist with the motto "make the world your family" and believes that it's everyone's duty and obligation to help out the world around them with no regard for their own desires. That's all well and good, but like Ryan, she takes that stance a bit too far and ends up on the extreme end of the spectrum. According to creative director Jordan Thomas, she has taken control of the city by "spinning a collectivist philosophy into a religion for recruitment purposes."




Thomas led a demo focusing on a particularly interesting recruited figure. His name is Father Simon Wales, and he's an Irish priest who has joined Lamb's ranks to help spread her extreme beliefs. Naturally, this is quite a departure from the era of Andrew Ryan, who railed against religion in seemingly every audio log or propaganda poster found in the original game. But like the scientists and artists from the first game, Wales' original intentions became corrupted over time--something visually manifested in his dark, twisted church. From the ravaged altar to the hundreds of candles illuminating incoherent messages on the walls, it's clear that Wales' days as a legitimate priest are long gone, and he has become more of a crazed cult leader than anything else. Wales had evidently been splicing up, too, because he proved quite a challenge during this boss encounter. But thankfully, even the most genetically enhanced priest is no match for telekinesis plasmids and a gun that fires rockets on spears.


After this boss fight came a message from Sofia Lamb. The quick version was that she wasn't going to tolerate anyone going after her associates, so to prove her point, she tried to flush the player out by…literally flushing the player out. Lamb remotely triggered a flood to sweep through the Siren Alley area of Rapture--the city's red-light district, essentially--in an effort to drown the player. This sort of desperate act is a clear sign of what has happened to Rapture since the original game. No longer is Andrew Ryan in charge, still clinging to the hope that his life's work will turn into something great. Instead, we have Sofia Lamb, who's perfectly willing to ravage the city at all costs in order to achieve her goal. As scary as Rapture was then, it's a scarier place now.

FIFA 10

Posted by Spawn Nightking


UK REVIEW--EA Sports' FIFA series has improved dramatically over the last few years, finally bringing the gameplay up to the same standard as its glittering presentation. With FIFA 10, the developer has produced the best game in the series to date, thanks to incredibly fluid 360-degree player control, improved animation, and realistic opponent AI. This year's game also introduces a revitalised Manager mode and a brand-new Virtual Pro feature, allowing you to put yourself in the game and unlock new abilities across nearly every game mode. The result is an unparalleled game of football, whether you're playing a quick game with your mates or sitting in the manager's chair over several seasons. There are still some issues--the sheer number of options and game modes result in an overloaded menu system, while the ability to upgrade players in exchange for real cash is a worrying sign for the future of downloadable content. However, these small issues aside, FIFA 10 is without a doubt the best football game yet, and it's a package that no football fan will want to be without.


The gameplay hasn't been radically overhauled this year, but the tweaks and improvements really add depth to the game. The biggest new gameplay feature is 360-degree player control, which makes player movement much smoother than before. Previously, players were limited to an eight-way axis of movement--a throwback to the days before analogue control that saw them zigzagging across the pitch. In FIFA 10, they move much more naturally, since you're able to make finer tweaks to their runs and subtle alterations to their angles of attack. It's a change that really doesn't become apparent until you go back to FIFA 09 and compare the differences, but FIFA 10 possesses a fluidity that has been missing in all football games before it.

In addition to the new controls, the improved animations and more-intelligent AI banish the small but niggling problems with last year's game. The computer no longer has an unfair advantage winning the ball in the air. The goalies are superb, with an increased number of animation routines that result in more realistic saves. The players have an incredible sense of physicality, and the differences in stats such as height, weight, and fitness have never been so accurately represented. Players now deal with the ball in a more realistic way, moving to intercept a high ball and chesting it down, rather than waiting for it to land at their feet. In short, it's difficult to fault the gameplay in FIFA 10.

FIFA 09 added a lot of new game modes to the series, including Be a Pro, where you took a single player through a career. Be a Pro returns this year, but Virtual Pro builds on the idea by allowing you to create a player in your own likeness and then play him across a greater number of game modes. The customisation options are the same as they are in Be a Pro, but the big new feature is the ability to upload a digital photo of yourself and import your face onto your Virtual Pro player. Unfortunately, we were unable to get the GameFace feature working despite repeated attempts--the server reported errors on the PCs we tried, and this problem has been echoed by numerous users. The whole process seems unnecessarily complicated: you have to take a photo, upload it, and then manually map out features such as your nose and eyes on a computer.

Borderlands PS3

Posted by Spawn Nightking



Published by :2K Games
Developed by :Gearbox Software
Genre : Action RPG
Number of Players : 1-4
Release Date:
US: October 20, 2009
Europe: October 23, 2009
Australia: October 23, 2009
MSRP : $59.99
ESRB Content Descriptors: Blood and Gore, Intense Violence, Mature Humor, Strong Language
Also Available On: PC, Xbox 360



Borderlands features four player online cooperative play, which allows players to join and leave games whenever they want to, along with other single-player and multiplayer modes and a large number of weapons. Players can choose from four different playable characters who each have their own unique abilities and skill trees. In addition, players may have access to customizable vehicles for "vehicular combat" and will also be able to customize their pre-selected character. Defeated enemies will sometimes drop equipment, which is then available for players to pick up. The game is described by Gearbox Software as an "RPS," or "role-playing shooter."

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